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(光波3D建模)Newtek Lightwave 3D 11.6 Build 2717

【文章內容】:

Newtek Lightwave 3D是一個完整的光波3D建模,動畫和編譯解決專案。它的本地編譯是無與倫比的,作為許多設施,大型和小型的生產流水線的核心。是免費的,設立的編譯節點是相當簡單的。光波建模擅長細分曲面和多邊形建模,快速,高效,並再次,功能簡單。此外,業界領先的基於節點的紋理和濃淡系統使您可以建立任何你想要的樣子 – 快速,輕鬆地。光波是力量,速度和價值的完美結合。長期以來被認為是一個最簡單的三維動畫系統學習和使用,光波3D是足夠多才多藝,屢獲殊榮的​​視覺效果驚人的高解析度列印圖像,動態的視訊遊戲,強大的運動圖形和更多的任何應用程式。光波提供建模,動畫,動力學,體編譯,粒子效果和運動畫面質量編譯引擎,具有無限的編譯節點,使光波最具成本效益的3D製作管道在世界的核心。

光波引入新的介面範式,如節點編輯器的材料和表面,體積燈和位移。令人興奮的新的物理連線是否正確相機已加入,讓藝術家能夠再現任何真實世界的攝影機鏡頭,有鏡頭呈現在光波真實世界攝影比賽(必須用於合成CGI和真實鏡頭) 。這些攝影機也可以被延伸到超真實的,甚至是奇異的,任何網格對像本身可以被製作成一個攝像頭,錄製一個場景。可能性是無限的。

新技術已加入位移貼圖,支援ZBrush的位移。新的著色模型,如博林,奧倫 – 納亞爾,環境閉塞,現在讓一個巨大的多功能性的藝術家不再是原來在以前的版本光波著色模型約束。特別值得注意的是,次表面散射著色器,的各向異性鏡面反射著色器(容許像差hromatic ) ,易於使用,並提供壯觀的視覺衝擊力。藝術家和技術人員有更多的權力來訪問,與內含流行的相對論2光波表達系統。該系統採用容易「表達精靈」建立幾乎任何場景元件或動畫頻道之間的關聯,並已被用於一些令人難以置信的複雜的影響,設立一個單元。所有這些變化,更使光波所有的3D藝術品需求的最佳解決專案。無論你的模型或動畫,在fi lm和廣播工作或列印,處理與有機或無機的物體 – 光波3D是適合工作的工具。

角色動畫增強功能:
* FiberFX :完整的頭髮和皮毛的解決專案適用於所有平台。
* COLLADA, FBX和OBJ的I / O支援:改進與其他應用程式的相容性。
*增強的IK和動畫系統:提供改進的角色動畫控制。

編譯:
* IES照明:準確地從製造商的資料表中複製物理燈。
*光能快取:獨特的動畫和靜態快取大小倍數。
*真實感運動模糊神器免費實時動作模糊,如果拍攝電影
*新的抗鋸齒方法:更好地控制平衡質量與編譯速度。
*新的全局光照和光能傳遞:模擬現實世界的照明效果在攝影的同時,輕鬆建立逼真的的場景, sharacters和產品。
*逐行預覽全局照明:提供即時反饋
*執行國家的最先進的BSP / KD樹算法:提供更快,更高效的光線追蹤;更大的場景編譯速度快了很多。
*改進了多執行緒的動態分割:確保最大限度地利用可用的CPU ,改善的編譯時間。

自適應像素拆細:
*速度增加了許多倍,比以前的版本光波:更高效的編譯時間為今天的「野心」越來越高多邊形數的生產場景。
*根據距離相機和知名度網狀自適應細分:容許有效地利用系統資源的工作流觀看與編譯。
* APS選取:每個對象,每多邊形和每像素提供最廣泛的彈性。

進階相機工具:
* RealLens相機:物理上正確的相機,讓娛樂的任何真實世界的攝影機鏡頭符合的光波呈現在真實世界攝影鏡頭。 (必須用於合成CGI和真實的畫面)
*新的編譯技術,使用任意的相機鏡頭和扭曲:建立夢幻般的效果,如:攝像頭的平面變形,任意預測, UV貼圖生成,真正的正交編譯,空間扭曲模擬複製真實世界的鏡頭,鏡頭畸變或「虛」鏡頭生產場景和一個攝像頭360度全景呈現。

建模:
*改進的編輯效能:建立和編輯您的模型和網格比以往任何時候都更快。
*新螢幕繪圖系統在OpenGL :檢視變更結果比以往任何時候都更快。
*Catmull – Clark細分曲面:展開和簡化的工作流程默德林擴大細分能力,內含邊緣,邊緣加權和n邊形。

 

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【文章標題】: (光波3D建模)Newtek Lightwave 3D 11.6 Build 2717
【文章作者】: 網路賺百萬教學密訓基地
【作者信箱】: ster168ster@gmail.com
【作者首頁】: http://por.tw/soho/
【網路賺百萬教學課程】:http://por.tw/soho/new-E_learning/index.php
【基地主機】: http://goto1688.com/soho/
【版權聲明】: (原創)網路賺百萬教學密訓基地,轉載必須保留完整標頭。刪除者依法追究!
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Newtek Lightwave 3D 11.6 Build 2717

LightWave 3D is a complete modeling, animation and rendering solution. Its native renderer is unparalleled and serves as the centerpiece in the production pipeline of many facilities both large and small. Render nodes are free and set up is quite straightforward. LightWave Modeler excels both as a subdivision surface and a polygonal modeler, fast, efficient and again, straightforward in functionality. In addition, an industry leading node-based texturing and shading system allows you to create any look you desire – quickly and easily. LightWave is the perfect combination of power, speed and value. Long considered one of the easiest 3D animation systems to learn and use, LightWave 3D is versatile enough for any application from award-winning visual effects to stunning hi-res print graphics, dynamic video games, powerful motion graphics and more. LightWave offers modeling, animation, dynamics, volumetric rendering, particle effects and a motion picture quality rendering engine with unlimited render nodes making LightWave the centerpiece of the most cost effective 3D production pipelines in the world.

LightWave introduces new interface paradigms, such as a Node Editor for materials and surfaces, volumetric lights, and displacements. Exciting new physically correct cameras have been added, allowing artists to recreate any real world camera lens, and have footage rendered in LightWave match real world photography (a must for compositing CGI and real footage together). These cameras can also be extended into the hyper-real, or even bizarre, as any mesh object can itself be made into a camera and record a scene. The possibilities are limitless.

New techniques for displacement mapping, and support for ZBrush® displacements have been added. New shading models, such as Blinn, Oren- Nayar, and Ambient Occlusion now allow for a tremendous versatility for artists no longer bound by the original shading model in previous versions of LightWave. Of particular note are the new shaders for sub-surface scattering, anisotropic specular and refl ection shaders (which allow for hromatic aberration), easy to use and offering a spectacular visual impact. Artists and technicians have more power to access, with the inclusion of the popular Relativity 2 expression system in LightWave. This system uses easy “expression wizards” to create associations between almost any scene component or animation channel, and has been used for some incredibly complex effects that were a snap to set up. All these changes and more make LightWave the best solution for all 3D artwork needs. Whether you are modeling or animating, working in fi lm and broadcast or for print, dealing with organic or inorganic objects – LightWave 3D is the tool for the job.

Character Animation Enhancements:
* FiberFX: Complete hair and fur solution for all platforms.
* Collada, FBX and OBJ I/O support: Improved compatibility with other applications.
* Enhanced IK and Animation Systems: Provides improved character animation controls.

Rendering:
* IES Lighting: Accurately duplicate physical lights from manufacturers’ datasheets.
* Radiosity Cache: Unique animated and static caching with size multipliers.
* Photoreal Motion Blur: Artifact-free live action blur as if photographed with film
* New anti-aliasing methods: Greater control for balancing quality with render speed.
* New global illumination and radiosity: Easily create photorealistic scenes, sharacters and products while simulating the effect of real-world lighting in photography.
* Progressive previews for global illumination: Provide immediate feedback
* Implementation of state-of-the-art BSP/KD Tree Algorithm: Provides much faster and more efficient raytracing; bigger scenes render a lot faster.
* Improved multi-threading with dynamic segmentation: Insures maximum use of available CPUs, optimizing render times.

Adaptive Pixel Subdivision:
* Speed increases many times over previous versions of LightWave: More efficient render times for today’s increasingly ambitious high polygon-count scenes for production.
* Adaptive subdivision of a mesh based upon distance from the camera and visibility: Allows for effective use of system resources for workflow viewing versus rendering.
* APS Choice: Per Object, Per Polygon and Per Pixel: Provides the widest range of flexibility.

Advanced Camera Tools:
* RealLens Camera: Physically correct cameras allow recreation of any real-world camera lens for matching footage rendered in LightWave to real-world photography. (a must for compositing CGI and real footage together)
* New rendering technology produces scenes using arbitrary camera lenses and warps: Create fantastic effects such as: camera plane deformations, arbitrary projections, UV map generation, true orthographic rendering, space warp simulations, lens distortion duplicating real-world lenses or “imaginary” lenses and one-camera 360° panorama rendering.

Modeling:
* Improved editing performance: Create and edit your models and meshes faster than ever before.
* New screen drawing system in OpenGL: See the results of your changes faster than ever before.
* Catmull-Clark subdivision surfaces: Expand and simplify the modling workflow by widening subdivision capabilities to include edges, edge weighting and n-gons.

(光波3D建模)Newtek Lightwave 3D 11.6 Build 2717 | Home Page http://www.newtek.com

(光波3D建模)Newtek Lightwave 3D 11.6 Build 2717 | 232.37 MB / 246.5 MB

ОС: Windows XP / Vista / Seven / 8
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